New version release - list of changes, new features and bug fixes
This week saw me do a bit of the background work needed for more items. Each weapon and armour type got its own unique tile along with a few other changes and bug-fixes. Items are still a work in progress and I hope to get a fair few more done in the next week along with magic weapons and armour. The systems for magic items is already builty but I've got a few issues to work out in terms of displaying them when compared to normal items.
* Added unique tiles for each armour and weapon type along with other miscellaneous items.
* Changed number of wizard starting spells to 3 level 1 spells along with 3 cantrips. Changed number of new wizard spells per level up to 1 per level.
* Fixed bug with magic missiles causing doubling up of targets because of AI being able to use the spell.
* Properly implemented benefit of constitution bonus for level up. Previously didn't recalculate this for all pre-existing character levels. Fixed this by tracking the unmodified base max HP from character creation and recalculating this from scratch on each level up by adding the HP bonus per level arising from constitution (and dwarvern toughness).
* Implemented potions of healing. Added custom graphical tile. Fixed some old bugs to do with items which can't be used as equipment which have lingered because this is the first non-equipment item to be implemented.
* Implemented vial of acid. Thrown one-use projectile which causes 2d6 damage.
Files
Get The Red Prison
The Red Prison
5e OGL D&D roguelike
Status | In development |
Author | patjw |
Genre | Role Playing |
Tags | Fantasy, Roguelike |
More posts
- Finally... a new version of The Red PrisonMar 08, 2022
- New version releasedMay 21, 2020
- New version with overworld, quests, graphics update and moreJan 11, 2020
- New version with variable move speeds for PCs, NPCs and monsters, and more!Nov 26, 2019
- Warlocks and other spell casters become more powerful!Oct 30, 2019
- Warlocks and a proper endgameSep 08, 2019
- Dynamic dungeons with environmental traps, more powerful rogues and moreAug 23, 2019
- New version with wands, rings, potions and artifact weapons and armourAug 09, 2019
- Six new races addedJun 28, 2019
- New version released with two-weapon fightingJun 25, 2019
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