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The Red Prison
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Devlog
Finally... a new version of The Red Prison
March 08, 2022
by
patjw
2
Hey guys, firstly, can I apologise for the really long delay between new versions with the game. I was distracted by other projects and only just made it back to working on this game. There's actually...
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New version released
May 21, 2020
by
patjw
Changelog: * Added ability for warlocks to select pact of the chain. * Changed monster death functions to account for summoned creatures not leaving corpses. * Fixed bug with quest generation when sta...
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New version with overworld, quests, graphics update and more
January 11, 2020
by
patjw
A new version of The Red Prison has been released which overhauls a lot of features about the game, but in particular there is now an overworld to explore with a number of dungeons placed over the map...
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New version with variable move speeds for PCs, NPCs and monsters, and more!
November 26, 2019
by
patjw
Things have been a bit slower for me in terms of putting out new releases. That's been because of a combination of real life commitments which needed to take priority over game dev work but also becau...
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Warlocks and other spell casters become more powerful!
October 30, 2019
by
patjw
New version released: warlocks and other spell casters can now use higher level spell slots for extra spell power! Here's a gif of warlock gameplay, linked only because it's fairly large: https://i.i...
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Warlocks and a proper endgame
September 08, 2019
by
patjw
1
I've just released a new version and there's some really quite significant changes: * Warlocks - a fair few players have requested this class be added to the game and the current build has them in the...
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Dynamic dungeons with environmental traps, more powerful rogues and more
August 23, 2019
by
patjw
1
New version has been released with the biggest changes being the introduction of all-new vaults with interactive features. Currently they are limited to pressure plates which open and shut secret door...
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New version with wands, rings, potions and artifact weapons and armour
August 09, 2019
by
patjw
After a bit of a break from development, I've been back into the swing of things and have just released a new version. The main features of this version are picking up a bunch of small big fixes and c...
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Six new races added
June 28, 2019
by
patjw
I've decided to widen the scope of the game a bit and expand beyond the original four races plus subraces and things got a bit out of control! Now there's six new races to play: half-elf, half-orc, ti...
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New version released with two-weapon fighting
June 25, 2019
by
patjw
Two-weapon fighting is now an option for all classes. although fighters have the ability to utilise the two-weapon fighting style. Without that fighting style, the player can wield a light weapon in...
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Reach weapons, all new encounter system and other changes
June 22, 2019
by
patjw
Some pretty significant changes took place this week: Made reach weapons work. This was something which didn't really occur to me as being a core part of the game but it's something that a few players...
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New monsters, map segments, improved graphics and user interface
June 13, 2019
by
patjw
1
New version released and here's the full change list: * Fixed problem with combining various enchantment names by adding a name_tail variable for '+1' and the like to go along with name_prefix and nam...
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New version with new spells, animations and updated graphics
May 03, 2019
by
patjw
New version up: https://patjw.itch.io/theredprison Major changes are the inclusion of level 3 wizard spells fireball and lightning bolt, the introduction of a character level cap of 10 to reduce the s...
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The Red Prison now has magic and other animations
April 26, 2019
by
patjw
* Added info screen to display player's traits and proficiencies by pressing '@'. It still needs to be crossreferenced to the game docs but at least players can see what weapons etc they can use at a...
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A choice of 50 graphical player avatars and other quality of life improvements
April 19, 2019
by
patjw
Changes this week include: * Implemented spell macros. Made a menu accessible through F2 which lists spells and allows the player to press a number and assign a spell accordingly. Made it so these are...
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New magic weapons - flaming and frost
April 05, 2019
by
patjw
New version released with more magic items along with bug fixes and the foundations for even more varied magic to find! * Added flaming effect for enchanted weapons. Also adds a separate illumination...
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Enemy archers, magic weapons and armour, keyboard shortcuts and more
March 29, 2019
by
patjw
* Amended targetting with +/- to give a choice between targeting hostile or friendly creatures first. Makes ranged combat and casting a lot faster. * Fixed bug with casting bless and failing to select...
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The Red Prison is now open source with new monster mobs, magic-using enemies and more!
March 22, 2019
by
patjw
* Fixed XP distribution. Now only happens on monster death, not KO. This should avoid scenarios where player can exploit KO'ing NPC's for free XP. * Fixed bug where player would not be drawn as being...
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New version release - list of changes, new features and bug fixes
March 15, 2019
by
patjw
This week saw me do a bit of the background work needed for more items. Each weapon and armour type got its own unique tile along with a few other changes and bug-fixes. Items are still a work in prog...
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New version release - new display modes, AI changes and more
March 08, 2019
by
patjw
* Finished tile mode. * Reimplemented ascii mode as an option to toggle between with '`'. * Changed key code for ascii to F1 because I was having some problems on different systems. Experimented with...
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New version release - ascii replaced with graphical tiles
March 01, 2019
by
patjw
The Red Prison has left behind its ascii past and now uses graphical tiles. The whole user interface has been reworked from scratch and while the game is still a work-in-progress, the graphical mode...
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New version release - list of changes, new features and bug fixes
February 23, 2019
by
patjw
* Fixed bug in companion AI. An error in the code made NPC's jump around rather than walking tile by tile when trying to heal. Should now be working properly. * Finished hold person spell. On a failed...
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New version release - list of changes, new features and bug fixes
February 16, 2019
by
patjw
* Reversed display order of weapon name and to-hit bonus. It occurred to me that it was back to front. * Reduced rest counter from 100 to 50. * Started work on level 2 wizard spells - darkness, flamin...
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New version release - list of changes, new features and bug fixes
February 09, 2019
by
patjw
Heaps and heaps of progress this week with adding new content, playtesting, bugfixing and balancing. It's definitely starting to feel like a cohesive game, at least for low-level characters. I'm actua...
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